Retain does as it sounds: allows you to hold onto cards between rounds, and some of the cards you Retain get stronger the longer you hold them. Miracles are free Energy and Retainable so you can use them whenever you want. Key effects for the Watcher are Miracles, Retain and Scry. Keep a stance-cancelling or stance-changing card handy. Try not to accidentally strand yourself in Wrath at the end of a round and leave yourself open to taking double-damage, unless it's all part of the plan. The Watcher, then, is about planning ahead to unleash a deadly assault. It's very powerful but you will use Calm and Wrath more frequently. It's activated by accruing 10 Mantra from various cards, and it grants you three extra Energy and triple-damage for one round. Try dropping into Calm the round before you want to unleash.ĭivinity is an ability for a special occasion. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The Watcher has three stances - Calm, Wrath and Divinity.Ĭalm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. How to play as The Watcher in Slay the Spire
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