![]() Starting with a weak but fast attack, the player will slowly gain a charge shot, as well as an area of effect attack which are then all progressively upgraded a second time to more powerful versions. Using their lantern, the player will fight the enemies with various attacks that they unlock from collecting the souls gems present throughout the mansion. These enemies are extremely varied in style: a giant spider which will shoot webs and pull in Zeke, Banshees which scream and deal damage from a distance, Gargoyles which pull smaller skeletons out of the ground to swarm and defeat the player, and more. Oftentimes, a new enemy is unlocked after having fought them as a "mini-boss" in a particular room. The enemies the player encounters begin as simple ghosts and small spiders, but will progressively become more difficult deeper into the mansion. Each room will offer a variety of challenges through fighting increasingly difficult enemies and providing unique problem-solving opportunities and puzzles. Once the player has found and entered a new room, the lights will be out and their main goal is to find the power switch and turn on the lights. As the player traverses these hallways, they will always encounter enemies which opposes the player's ability to clear rooms permanently of enemies. ![]() The various hallways give the player access to a large number of rooms, as well as save points in the form of grandfather clocks.
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